

You might want to compile an older Bforartists version where the newest precompiled libs do not work. Here’s the Blender advice for Linux, which goes a bit more into detail: Here’s a short tutorial that shows the whole process under Linux Ubuntu 17 And here a youtube video that shows how to compile Bforartists 2 on Ubuntu 20: In case that you want to compile Bforartists by yourself, the advice is the same as for Blender. If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty.The actual source code can be found on the Github project site:įor previous and official releases have a look in the releases tab: Getting human body models from MakeHuman don't work well for several reasons. That makes getting models made in other applications a problem, because a number of those use triangles. It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month.

Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers.

For free, this is very good as a surface modeler & it has it own animation built in.
